Hey guys, I have a little question regarding flip meshing. I'm trying to do some studies using the Particle Fluid Surface node for my final mesh, but I'm feeling something is a little bit off in my results
Dunno if it's just the lack of refraction and shading, but my mesh seems a little blobby. I already tried to play with Voxel Scale, Influence Scale, and Droplet Scale, but in the end, it still a little blobby to me
My flip sim is ok, good resolution, billions of particles and stuff. Any pro tips?
PS: I've already tried the filtering options, masking, etc
My mesh
Same sim, but only points