Hi all! I`m trying to recreate a dust burst from some number of objects, when they hitting floor, for example. So I decided to use pyro cluster for maximum flexibility. For study reasons I`m trying to build scene from scratch. So what I have now...
I made draft scene that use to be represent the effect that I need. Now I have some points ("collision points" - place-holders where dust have to be emitted from), and number of fluidsources for fuel and temperature emision. So I generate number of source volumes and instanced pyro containers, but I have no emission in this containers at all.
What I`m doing wrong? Any help would be appreciate!
So here the scene.