Jump to content

Search the Community

Showing results for tags 'pyro houdini fire pyrocluster pyrofx'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hi all, I was working on a project and i had to show a animated object as meteor so i added some sop's and made it pyro cluster, now the problem is when i play it in dop network some of the pyro cluster forcefully stops the object/fire from moving along. I tried solving it but there was nothing i was able to do. I will be attaching a screenshot of the how problem looks, if you see the image there are two bounding boxes at distance which was supposed to be side by side and show the swift movement Also i will be attaching my .hip file and the stone's .fbx file. Thank you. Rock1.obj comet_collision_v06_5.hipnc
×
×
  • Create New...