Hi guys! This is my first post here. Looking to get suggestions and advices
I am currently trying to do a pyro fire fx shot that looks like this in the Suicide Squad movie
https://youtu.be/GuksQq1TrvA?t=21
and here is my result
testwip.mov
I used POPNET to get the movement and used it as the source for the pyro sim. However this is the result I got which I feel does not look realistic at all. It currently looks like a spray instead of a flame attack
Any suggestions and advices on what am I doing wrong? Is it the shape of the pyro solver? or Do i need to readjust the PopNet? Or is it the shader itself?
Thanks for your help! HIP file is attached! I downloaded the animation and characters from Mixamo!
Real WIP3.hipnc