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  1. Hi guys! This is my first post here. Looking to get suggestions and advices I am currently trying to do a pyro fire fx shot that looks like this in the Suicide Squad movie https://youtu.be/GuksQq1TrvA?t=21 and here is my result testwip.mov I used POPNET to get the movement and used it as the source for the pyro sim. However this is the result I got which I feel does not look realistic at all. It currently looks like a spray instead of a flame attack Any suggestions and advices on what am I doing wrong? Is it the shape of the pyro solver? or Do i need to readjust the PopNet? Or is it the shader itself? Thanks for your help! HIP file is attached! I downloaded the animation and characters from Mixamo! Real WIP3.hipnc
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