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Found 1 result

  1. Hey guys. So I have a pyro sim that has a moving source of emission. However, I am having trouble getting the source to read the animation in the sim. I have been trying with an RBD keyframe active in dops, but that has been to no avail. I keep getting an error saying that the Source Volume has unexpected subdata found (trans, rot, etc). The 'use object transform' box on the Source Volume is checked on by the way. Should I perhaps be using a rivet instead? Thanks for any help guys -Bagbo
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