Hi all,
I am working on a large scale explosion and as the explosion evolves over time I am loosing the nice looking billowy detail on the neck and at the bottom of the explosion. I have tried a few things but without success and was wondering if anyone has had any experience with a similar scenario. Should I be making a custom velocity field and then scale it up as the explosion evolves or possibly use a drag force that will be bounded just in the lower segment of the explosion ? Any suggestions and experiences are much appreciated
Thank you