01) simple FX
02) simple fireball
03) works a treat...
04) Solving>Advance> Use OpenCL....won't work because in Sparsity, Sparse is enabled as per Help: Sparse does not work with OpenCL
ok.....
05) enable editing of pyrosolver, dive into dopnet1, in Advanced, Sparsity, note the pyrosolver still have both openCL and Sparse enabled AND a nice big red error sign
06) hit play, it works !?!?!?!?! so what is really happening ? is it kosher ? is it flatly ignoring user's request of Sparse and running in dense mode under the hood ?