Hi All,
Just curious if anyone has experience with Quixel Megascans used in Houdini. I was able to eventually figure out how to get the plugin to recognize the MSLiveLink. I am also able to export 3D assets directly into Houdini. But when it comes to importing material assets, Houdini does not recognize what was imported. For instance, when I setup the material asset in the ground plane parameters, I am unable to see material in the viewport. Likewise, when I try a work around and setup "uv quick shade" and "material" nodes inside the ground plane and call up the material asset, I still get nothing.
Has anyone had this issue before, and is there a known fix?
Thanks.