Jump to content

Search the Community

Showing results for tags 'raycast'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 2 results

  1. I have recently been trying to incorporate some 3D objects into a equirectangular image and moving them around in space is fine. However it got me thinking is there a way to maybe assign a 360 image to a sphere then use a raycast or maybe a uv project to cast the points or image into space onto a plane or box to capture the dimension of the 360 image so that you could use it as a guide for placing your 3D object into the image. Basically so you knew where the walls and floor was maybe a column...etc. I can see this being a issue with 360 images and the rooms being all sorts of crazy shapes and the point not landing where they needed to cause there isn't a plane for them to hit. I have found several documents on this and am currently trying to wrap my head around the concept and math involved. If anyone has any ideas I would be open to anything no matter how crazy it might seem.
  2. hi! would anyone know where to start with modeling something like this? https://www.shapeways.com/product/JUND48994/3d-400mm-orb-of-life-3d-flower-of-life?optionId=40619997&li=marketplace seems like a copySOP to create a new circle curve at every intersecting point, but how to get the curve to adhere to the surface of the underlying sphere? thanks in advance! matt
×
×
  • Create New...