I am trying to use rayhittest() in a snippet to test for intersections from a primitive to an arbitrary location. (A camera, a light etc)
I have an example that works in SOPs in my .hip using intersect, however I need something that works at render-time.
I have tried adding a scope to self, however, I am not sure if my syntax is correct. I have something like;
dist = rayhittest(origin, ray, 0.05, 'scope', 'self');
If I bind dist to a hard coded value, I can see that something is coming out of the snippet.
Any pointers? Any easier ways to do shader based intersections?
Hip file attached
Cheers,
Aaron.
rayPigs.hipnc