Hi all! So here is the problem: there is a character with RBD chains on the body. If the character is static, then the chains normally hang on the body, but as soon as the character starts moving - everything goes to hell. I've tried 2 methods:
1) Replace links with simple spheres and link them with hard constraints.
2) Each link is represented as a set of spheres and solve in this form.
I tried to inrease samples - did not help.
So, what else I can do to simulate this chains? I think that it can be solved with cloth solver, (use some "ribbons" that represents this chains, take centroids of primitves and copy on this points chain links), but I really want to do it with "true" rigid body dynamics.
So any suggestions?
I attached an archive with 2 scenes and some caches.
By the way, sorry for my bad english.
bug_search.rar