Jump to content

Search the Community

Showing results for tags 'rbd rigid body'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. Hi Houdini Magicians, I have a question about the RBD Packed Primitive Object. In the 'Display Geometry' option of the RBD Packed Primitive Object is a choice between the actual simulation geometry and a Render Geometry with a SOP path. When I output the RBD object out of my DOP network it uses the Simulation Geometry by default. Is there any way to output what I see inside the DOP when choosing Render Geometry? Replacing the Simulation Geometry with the high res render geometry gives me a lot of trouble when I am using deforming active objects but inside the DOP the render geometry works perfectly, so it would be the easiest to just get that data out of there if possible? Thanks for any information regarding this. Being fairly new to Houdini, still, I can't imagine that there is no way to export any data out of a DOP that can be seen when inside a DOP.
×