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  1. As the question is formulated, this is not an A vs B. I have Houdini and it's the heart of everything 3D in the pipeline, but I have worked a bit with Realflow much earlier (when I used to work with Maya) and I wonder if it's worth it to add RealFlow to the pipeline or you think Houdini has everything for fluid simulations. I haven't yet worked with Houdini oceans and fluid simulations, planned soon, but I'd like to know whether I should use the discount period for adding "game changer" applications to the pipeline. I know what I can do with RealFlow, but I do not know how much of that can be done with Houdini. I need small as well as large scale simulations, not just oceans, also playing with fluids (swirling around pillar and other stuff) Why would you add RealFlow to your pipeline if you already have Houdini?
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