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  1. Hi all, I search here and on google first but didn't find anything, so sorry if i missed something... (and i'm a real newbie in houdini and in render, so it didn't help !) I'm trying to render the Zdepth of a smoke i did, with mantra PBR. It kind of works when i uncheck Stochastic Transparency, because with it checked, it's full of white dots and artifacts. I saw on an other post that i should use DCM, but i am trying to see if there is a way out to render it that way, as it seems to nearly work... But there is one thing annoying me : my container is being rendered (as shown in the attached file). If someone can enlighten me, i would highly appreciate, cause i'm really lost ! One other thing i saw is that it seems that in the Zdepth pass, the voxels are rendered flat (or full colored ?) and so there is this voxel pattern i don't see in the color pass. Is it normal ? Thanks for you time, and thanks a lot if somenone can answer me.
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