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  1. I'm having trouble adjusting the weight painting on a complex piece of geometry. The capturelayerpaintbrush does not get the entire geometry selection, there are some small polygons behind others I cannot seem to get painted. The polys in front get painted butt he ones behind don't, and crash through the ones in front when I rotate the parented null. I have set the Brush Depth to 10 and the Opacity to 1. Any idea how I can address this?
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