Hello!
I'm starting to work on a rig for a fish, and having trouble with spine of the rig in conjunction with path deform.
In the file is a simple setup in which you can see the curve (with some vex) makes a swimming motion and follows along the curve via pathdeform.
Now... how do I get the actual bones (rig) to follow along the path including the wave motion without getting all distorted and messed up.
Thanks!
rigging101_curve.hip