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  1. Hello! I'm starting to work on a rig for a fish, and having trouble with spine of the rig in conjunction with path deform. In the file is a simple setup in which you can see the curve (with some vex) makes a swimming motion and follows along the curve via pathdeform. Now... how do I get the actual bones (rig) to follow along the path including the wave motion without getting all distorted and messed up. Thanks! rigging101_curve.hip
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