Hello guys,
As you know, the default attribute value of "Density" in Flip-Fluid is 1000. Now, in a simulation with two amounts of "Densities" (e.g 1000 and 100), what is the best way to speed up the rising speed of low-density fluid particles? I want to force them to reach the fluid surface as fast as possible (maybe something like the buoyancy parameter, in the pyro solver).
Thanks for helping.