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Found 2 results

  1. Hey everybody I wanted to show a personal project I have been working on the last few weeks. I’s a tool that takes any input mesh or group and applies roof tiles to it automatically. In theory it could help artist with making buildings or be used to automatically apply roof tiles to procedural generated houses. The current version can create the basic roof types including roofs with alternating tiles types. In addition it allows for unique bottom row tiles to be used to finish of the roofs. Current users have control over the: Horizontal and vertical tile overlap. Tile depth offset for alternating rows Tile thickness so tiles get the correct angle for a perfect overlap. I still plan to include roof ridges into the process so it delivers fully completed roofs, although I expect this to take a while to finish so it produces the correct result and to improve the performance.
  2. Hi there, first post here, hoping to get some feedback/support for a current course project I am busy with. I am quite experienced with 3D modeling in general (maya, zbrush etc) but haven't used Houdini a lot yet and could use some help on how to approach the project. My goal is to create a (chinese) pagoda asset with procedural control over the number of sides of the building, number of stories and all sorts of aesthetical modifications. For those of you who are not familiar with pagodas: I thought the building's structure lends itself towards being build procedurally since all the stories are basically the same with the exception of the groundfloor which has a different fence and is a lot wider + the top most roof of the building which is unique. For now I just want to generate the building with UVs, without the surrounding or any materials. I have tried different approaches but I am still struggling with some major points and I was hoping to get some ideas here. The biggest problem I currently have is the roof generation. Another I am basing the whole building on a circle which allows me to chose the amount of sides, I then model one story based on this circle and copy this story any number of times to create the building. One problem I get when scaling in the seperate stories is that the higher the story is placed the thinner all subparts of the story get. Like columns get squished because the height of each story should remain the same so people could actually walk even on the higher floors. Is there anybody who knows a better approach to this in general? How would you create this structure? What are some good methods to place roof tiles on the roof geometry regardles of the amount of sides of the building? Are there any good threads/tutorials about this issue? I simply dont know enough about houdini to confidently approach this. Any hints or tips are greatly appreciated Attached you can find my .hip file, please feel free to take a look. Thanks in advance, Frederik pagodaWIP.hipnc
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