I have searched the web for an example on how to use the Rounded Edge VOP
http://www.sidefx.com/docs/houdini/nodes/vop/roundededge.html [www.sidefx.com]
But was unsuccessful.
I have a 3D model which is very reflective and has sharp edges.
It looks dark in the environment, because the edges are too “perfect”.
I want the edges to be rounded just enough to catch light and reflections.
Can any one provide a simple example on a cube?
thanks