Hi guys, I couldnt figure out something, need your help.
So I want to pre scale individual primitives with foreach sop before generating the voronoi fracturing (it is a wood mesh). The classic work flow, scale it down so can get the splinter look when you scale it back after the fracturing. So I just want to make sure I control pre scale the each individual piece by their longest side.
Thats kinda it, I ve been trying to do it with vopsop and attrwrangle but I just couldnt make it work correctly.
I would much appreciate some help.
Thanks!
I was going for this kinda solution. Change the name of the string that I might use to scale, and compare the each axis with each other.. but again if you guys know a better way, Im ready to learn.
s@mysizeName = "X";
if ( v@sizeAttr.z > v@sizeAttr.x ||v@sizeAttr.z >v@sizeAttr.y)
s@mysizeName = "Z";
else
s@mysizeName = s@mysizeName;
if (v@sizeAttr.x >v@sizeAttr.y ||v@sizeAttr.x >v@sizeAttr.z)
s@mysizeName = "X";
else
s@mysizeName = s@mysizeName;
if (v@sizeAttr.y >v@sizeAttr.x ||v@sizeAttr.y >v@sizeAttr.z)
s@mysizeName = "Y";
else
s@mysizeName = s@mysizeName;