Hi everyone,
i (vex noob) am currently trying to implement a version of the Cooley - Turkey FFT in vex and was wondering if I missed something, or vex just doesn't support bitwise shift operations natively.
I can write my own shitty functions to do it bit is just seems so unnecessay. Already looked in the Language reference and found nothing about the shifts (http://www.sidefx.com/docs/houdini15.0/vex/lang)
Any insights would be greatly appreciated