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  1. Hi everyone, i (vex noob) am currently trying to implement a version of the Cooley - Turkey FFT in vex and was wondering if I missed something, or vex just doesn't support bitwise shift operations natively. I can write my own shitty functions to do it bit is just seems so unnecessay. Already looked in the Language reference and found nothing about the shifts (http://www.sidefx.com/docs/houdini15.0/vex/lang) Any insights would be greatly appreciated
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