Jump to content

Search the Community

Showing results for tags 'shifting'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. Bitwise shifting in vex?

    Hi everyone, i (vex noob) am currently trying to implement a version of the Cooley - Turkey FFT in vex and was wondering if I missed something, or vex just doesn't support bitwise shift operations natively. I can write my own shitty functions to do it bit is just seems so unnecessay. Already looked in the Language reference and found nothing about the shifts (http://www.sidefx.com/docs/houdini15.0/vex/lang) Any insights would be greatly appreciated
×