Hi all,
I have a question about exporting collision using V2 of the unreal plugin:
How do I process simple collision from Unreal in an HDA?
I have 2 scene objects that I import using Object Merge. I have ticked "Export Colliders" in Unreal.
I want to take those colliders and do something with them like transform or delete and then replace the results.
I only want to make the change to the collision, not the rendered polys. (Is this even possible?)
I assume I need to get the collision group name like "collision_geo_simple_sphere" and loop over the contents but I'm not sure how to do that.
Any help is greatly appreciated.