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Showing results for tags 'simuate'.
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I have a school project that requires me to have the .abc (attached) combined with the effects from HF Erode... BasicalIy just want to get the details from a specific frame from the HF Erode and apply to my surface .abc imported from Maya. I tried to use the HF Project on my .abc, but the my abc animation stops the after the HF Erode.. how do I apply the effect accordingly? Maybe even more complex, i saw a thread with simlar question as me below. and 1 response below____ just how do i approach this?? i tried sth weirder in the the photo below as well, using pythong to reisimulate hf erode node on every frame LMAO. DACIA_SH0040_0029_waveTest.abc
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Hi guys. For a current project I am trying to create a realistic dust trail to be used in Unreal for a cinematic. Think car on a dirt road. 2 references Was thinking the best approach would be to actually simulate it and create a flipbook. To create this quite specific smoke-dust type effect are there any good tutorials for me to watch or actual .hips for me to deconstruct?