Im trying to deform a curve with vex. I want to deform it with a sin function.
Kinda rookie on vex but i thought this would work.
I create a curve with just a start and end point.
Resample it to say 50 points.
Add a attributeWrangle and add this vex code: @P.y = sin(@P.y * 500) * 0.1;
I get no errors in the code but i dont get any result at all either.
Anyone got any clue?
I tested alot of different numbers just to make sure it wasnt the size of the sin curve but i get nothing.