Hello, I was recently testing a flip simulation on a workstation with dual xeon 2630 v4 processors 10 cores each clocked at 2.2 GHZ, to my astonishment my laptops quadcore 4770HQ @2.2GHZ delivered ,not the same, but better FLIP simulation times. Can anyone explain to me why this is. I heard someone tell me something about threading. Can someone give me some insight on which nodes are multithreaded. with the smoke solver its stranger when my division size is higher like 0.2 the quadcore processor absolutely destroys the dual xeon, flying past the simulation. but when I start reducing that division size the xeon processors start to catch up and eventually when I am at a final render division size the xeons are ahead of the quadcore. Also when I cache out a simulation and check task manager when the cache is somewhere in the middle of the simulation(presumably where the flip simulation has the most particles to solve), task manager shows the cpu hovering around 2-3 %.