Hey Guys
I have a locked Digital asset which has a shader(digital asset) inside as an editable node. I deleted some parameters in the shader and updated it. But When I open my locked digital asset which has this shader and make some changes to this asset and save operator type and match current definition. It throws this error
Problems while synchronizing child node
skipping unrecognized parameter "useBlah"
This is the parameter which I deleted in the shader. I'm not sure what's causing this? What am I doing wrong ?
Any help much appreciated.
Cheers
-J