Jump to content

Search the Community

Showing results for tags 'sleeve'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. I have a bunch of wires I'd like to place a sleeve around where they bunch up together (so it essentially looks like one big wire). ----\ / ------ ---- ============== ------ ----/ \ ------ ...if that makes any sense? I have the wire geometry which is just a polywire from a curve, and I'm guessing you object merge them into another piece of geometry to use as the basis of building the sleeve, but am a bit lost as to how I would selectively isolate parts of the wire(s) and how to generate the sleeve itself. Any help or tips would be greatly appreciated. One way I've managed to get something really ugly, but I suppose passable is by; but this requires me to go in and delete the geometry I don't need, and isn't procedural in nature. Also, I'm thinking it's not very efficient but what do I know..
×
×
  • Create New...