Hi,
I have this simple smoke setup. Its a Fluid Container with an emitter and a collision object.
How can I control the direction of the emitter and its strength / speed what it uses to emit the smoke?
At the moment the emitter just emits the smoke which is falling to the ground. I want it to emit the smoke with a certain speed and in one direction. Its for a rocket propulsion.
( I follow a tutorial from Rohan Dalvi and just stopped at the smoke part to test some things out )
Unfortunately I did not manage it by my own so I would be thankful for some help. I thought it should be controlled by the "source volume" node in the dop network. Here I tried some stuff with the "Scale Velocity" slider which has no effect. The "Fluid Source" sop in the emitter geo did create two scalar volumes : density and tempererature. Is there maybe a velocity attribute missing?
Of course I do not know if its just the wrong way to set this effect up like this. Maybe I have to use Particle to control the direction? Again I would be thankful for some tips.
kind regards
Jonathan
SmokeTest.hipnc