Hello, I'm a new user of houdini software and I have to do a snow simulation for a school project. I have to meshing and alembic of my simulation in order to give it to the render guy. So for a better result I used a vdb and convertVdb node to keep the "snow fracturing" but it's not efficient it's look like mud.
Is there any solution to have uv too ?
Use I correct method to meshing? maybe it's the simulation ? Have you any sugestions or others topics or tuto to help me.
Thank you. ps: sorry for my english i 'm a french guy.
od_scene_help.hipnc