Jump to content

Search the Community

Showing results for tags 'soft'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 2 results

  1. Scaling down soft constraints

    Hey guys, I have a mix of glue and soft constraints which switches to soft constraints once the glue breaks, I want to scale down each constraint primitives, I am using a facet node to make unique points then a primitive sop to scale them down (everything before the sim) but then inside the sim once the constraints switch to soft it goes back to its original length (i have restlength 0). I even added a sop solver and tried making the scale to 0 using primitive sop but it's not working either. Can anyone help a bit?
  2. Chimney Destruction - Constraints Problem

    Hi guys, I have a problem, with constraints. I create a simple scene and get a desirable effect. It is a simple setup with a combination of strong glue constraint and soft constraint, which is fine. But this setup doesn't work as I want in chimney setup, so I have to change the setup to two glue constraints, stronger and weaker. I tried to convert weaker glue to soft when chimney falls down, and get effect like in simple scene example. This conversion I tried to accomplish in SOP solver in the constraint network. if(@Frame>115 && s@constraint_name=="Glue2"){ s@constraint_name="Soft"; if (f@distance > 1 ){ i@group_broken=1; } } This complete mess my constraints both strong and week. So any advice to accomplish this? I am sure that there is a more intelligent way to do this but I am new in Houdini and any help is more than welcome. Aleksandar chimney.mov Test.mov
×