Hello this is probably a very basic question. How do you create a geometry that is attached to 2 other geometries? I am creating a spring simulation where a "bob" oscillates while its attached to a spring that is attached to the wall. I am recreating the simulation below:
http://www.myphysicslab.com/spring1.html
I want to have a spring or coil where one end is attached to the wall and the other is attached to the "bob." This means I want the coil/spring to squash and stretch. I've tried point snapping, fusing, object merging but I can't seem to do it correctly. I've tried grouping a set of points to both ends. Could anyone please offer me insight on how to do this or show an example where it is done? Thank you so much.
Sincerely,
Adam