I'm trying to render different materials for crowd objects using the style sheets, however it's not working as expected.
Here's some simple code that works:
{ "styles" : [ { "target" : { "group" : "100-200" }, "overrides" : { "material" : { "name" : "`opfullpath("../shopnet1/constant1")`" } } } ] }
This basically assigns the "constant" material shader to all the points/primitives 100-200.
However replacing the constant material with the mocap biped material results in no material at all, ie replace "../shopnet1/constant1" with "../mocapbiped21/MATERIALS/clothing". Using this material as the assigned geometry material works fine, but it doesn't seem to be recognised by the style sheet... Does anyone know what I'm doing wrong?