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Showing results for tags 'suspension'.
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Hey guys. On my "life goals" list there is this insane task of creating a dynamic car rig that is fully customizable for different shapes and sizes of cars (normal road cars, 4x4, race cars, etc) It should be something like the videos below. The reason behind this is I love cars (obviously) and I want to create a ton of car related stuff in houdini to learn dynamics, pyro, flip, grains but I don't want to spend too much time with setting up a vehicle and meticulously keyframe animate every aspect of it. The videos below look very realistic in terms of physics and they look like they're ready to be lit and rendered, and all these extra elements to be added. Needless to say that my intention is to share the setup if it ever gets this good. So what do you think would be the best way to approach this complex task? Is there already something out there that can be used for this? Ps: in the meantime I'm already downloading every hip and hda that is even remotely related to this topic
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Hey, guys. I'm making car destruction scene and I'm almost done. but I have some problem about make wheel steering and suspension I made a straight and backward drive system that used hard constraint. and now, I try make wheel steering and suspension but I don't know how to make it I found various ways through the search, but I don't know how to apply it to my situation. and then I don't wanna use CHOP... these are I found ways https://forums.odforce.net/topic/39684-how-create-a-constraint-network-for-simulating-car-suspensions/ https://forums.odforce.net/topic/39888-basic-rbd-vehicletruckcar-rig/?tab=comments#comment-192837 https://www.youtube.com/watch?v=duZAciX_CuQ&ab_channel=Houdini and attached file that my test hip file. Please let me know how to apply it to my situation...!!! car_v01.hip chassis_v01.bgeo.sc wheel_v01.bgeo.sc