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  1. Hi all, Not quite sure which coordinates by default Houdini Mantra uses for normal map, is it +X +Y -Z? I'm exporting Open GL normal maps from Substance Painter which were working like a charm in Maya, but seem not to be working correctly in Houdini? Here's the comparison for other softwares. Thanks! Software Red Green Blue 3ds Max X+ Y- Z+ Blender X+ Y+ Z+ CryENGINE X+ Y- Z+ Maya X+ Y+ Z+ Modo X+ Y+ Z+ Source X+ Y- Z+ Toolbag X+ Y+ Z+ Unity X+ Y+ Z+ Unreal Engine X+ Y- Z+
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