Hi, I was wondering, which pop attributes does the dop-pop solver uses to compute movement, also what's their mathematical relationship?
I've got so far:
v
force
targetv
airresist
the reason is that I'm not sure about the targetv-airresist force v interactions and I'd like to build a boids based crowd system and mix the use of pop fields and pop wrangles where I further manipulate v directly.
Many thanks