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  1. I'm currently working on a project in three.js and I'm importing a model from Houdini, exported as a .glb using the GLTF ROP. When I inspect the model in three.js there's no separate named primitives I can access — it's just one mesh. Does anybody have any experience of creating named primitives with a .glb export? I have the 'export names' flag on. Thanks.
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