Hello,
It's my first post, I have always used this forum to solve my doubts but I couldn't find the solution for it >.<
Well, I want to upres a particle simulation (sand solver)
As you know Houdini has a "limited" Particle Separation and I wanted to get a higher detail. In my case, it's just for a simple simulation (a cube of sand falling)
· I have tried to use a Point Replicate controlling the Pscale and the Seed but it doesn't look very well hehe.
· Another option, which it's not exactly the right one (cause the particles behaviour between the particles) could be to make different wedges with a random seed and mix them.
· I found a SHOP node Point Replicate Procedural but the result is quite similar to the first option, and its only appears on render and I need to export as alembic.
Simulation intended
Master Simon Fiedler shows what I'm looking for on this video
Any Idea?
Thanks,
Javier
ParticleUpres_HELP_01.hip