Hi everyone!
I am struggling with something which I think is really simple but just can't make it work. Which is, I need to bake the Cd attribute from the geometry into a UV map. I have a mesh that has a Cd attribute which seems to be successfully picked up in the UV space through a series of manipulations.
That said, I cannot find a way to write this coloured UV texture into a file. Even if I try to troubleshoot with manually saving via "Texture UV to Image" I get the wireframe result on the right hand side.
I suspect I might need to use COPs but I'm not familiar with how they work.
Any suggestions?