Jump to content

Search the Community

Showing results for tags 'uv color texture animation'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hi everyone! I am struggling with something which I think is really simple but just can't make it work. Which is, I need to bake the Cd attribute from the geometry into a UV map. I have a mesh that has a Cd attribute which seems to be successfully picked up in the UV space through a series of manipulations. That said, I cannot find a way to write this coloured UV texture into a file. Even if I try to troubleshoot with manually saving via "Texture UV to Image" I get the wireframe result on the right hand side. I suspect I might need to use COPs but I'm not familiar with how they work. Any suggestions?
×
×
  • Create New...