Hi;
I would like to create a VDB from a polygon (that contains UV texture) and after some deformations (like anti-alias noise), I would like to convert it back to polygon.
I tried to transfer UV attribute from volume to deformed polygon by turning the "Transfer Surface Attribut" option ON, in "ConvertVDB SOP", but it doesn't work in some parts of the final result.
Thanks for helping.
uv_Volume.hip