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Found 2 results

  1. Hey I'm new to Houdini so I followed a couple of tutorials to create the effect that I wanted (listed below) To create the effect: https://forums.unrealengine.com/t/vat-dynamic-remeshing-from-houdini-appears-corrupted-when-imported-to-unreal-5-2/2043193 And to export to Unreal: They look great until I use VAT Dynamic Remeshing to export it and bring it into Unreal engine... In houdini: In Unreal Engine As far as I can tell I did everything correctly and there don't appear to be any errors in Houdini or Unreal. So I’m not sure why the mesh looks so corrupted. Anyone have any ideas what's going wrong or what I can try? Thanks!
  2. Hi, I'm using the Vertex Anim 2.0 setup to bring in a couple of sims to Unreal, one set of curtains (cloth) and a ripple solver anim. It comes in ok, except that at the end of each loop the geo disappears for a frame. I've clicked and tried every option in both Houdini and Unreal that I can find, but to no avail, has anyone come across this and is there an answer? Thanks.
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