Hey everybody,
Hope you're all doing fine.
I'm a Houdini rookie and got a question about the VDB from particles fluid node.
Here is the case:
I've got a particles emitter as a texture mapped on a distorted sphere. At the end of my POP node, when I plug a Particle Fluid Surface node, I get only the particles meshed and not the emitter. This is the result I want.
But Particle fluid Surface result is poor. I would prefer using a VDB from particle fluid, but when I plug this node after my POP node, I get my emitter "meshed" in my VDB and not only my particles :(.
Can anyone help please, getting mad on that s*"t since a few days now.
Thank you very much <3
popfluid2.hip