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Found 1 result

  1. Hey everybody, Hope you're all doing fine. I'm a Houdini rookie and got a question about the VDB from particles fluid node. Here is the case: I've got a particles emitter as a texture mapped on a distorted sphere. At the end of my POP node, when I plug a Particle Fluid Surface node, I get only the particles meshed and not the emitter. This is the result I want. But Particle fluid Surface result is poor. I would prefer using a VDB from particle fluid, but when I plug this node after my POP node, I get my emitter "meshed" in my VDB and not only my particles :(. Can anyone help please, getting mad on that s*"t since a few days now. Thank you very much <3 popfluid2.hip
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