I'm having issues with my final subdivisions and smoothing. At what point in this liquid sim can I refine this without bringing down the particle size? Or is that just how Vellum Grain/liqud works? If the vellum_io is its final export point, would I turn those cached points to vdb then vdb convert? I'm working in H19 and I am new to Houdini so I feel that I am missing something simple but all of my seeking has me posting here which I should have done right away.
I set the grain constraints to .03, I could go lower but I wanted to start here and see how far I could get refining the sim in the export network.
Any insight would be greatly appreciated and thanks forward for you time.
Have an awesome day!
Peace
Barrel_Drip_2.rar