Hi,
I'm creating a Fluid Simulation with a FLIP TANK(in Houdini 17.0.416), to be transformed into a mesh (export.FBX) and imported into Unreal Engine 4, through Vertex Animation Texture.
I would like to apply a color/diffuse texture in Unreal, but I can't export the animated mesh UV.
Could someone tell me if it's possible and if affirmative how should I set the export UV settings?