Hi, I have a problem with a flip simulation. I'm trying to do a big splash but when I convert the particles to surface, it creates these strange lines or extruded polygons on the border of the box simulation. Someone knows what is happening? I've tried to modify various parameters in the particlefluidsurface node but this only change the place or the shape of this weird polygons.
Thank you very much for the help.
PD: I can't make bigger the box cause I'm limited by a real camera shot.