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Found 2 results

  1. Hey, I want to render some geometry as volume with ramped opacity. The first picture shows what this geometry looks like in the viewport with lighting disabled. The third is what I have got so far.It was render with a uniformvolume shader with alpha wired into Of. It looks almost right except the rear shouldn't occlude each other. I have also tried to convert the geometry to volume,which took forever to get the details. Is there any way to solve that ? or is there another approach? Thanks!
  2. I want to render some geometry as volume with ramped opacity. The first picture shows what this geometry looks like in the viewport with lighting disabled. The second is what I have got so far.It was render with a uniformvolume shader with alpha wired into Of. It looks almost right except the rear shouldn't occlude each other. Is there any way to solve that ? or is there another approach? I have tried to convert the geometry to volume,which took forever to get the details.
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