hey,
I'm working on a little effect like the impact of magic hammer on the ground which is doing deformation. In attachment there is an mp4 file from diffrent cameras to show what I have at this moment. There is no DOP / RBD simulation right now inside so I deform all this stuff using wrangler and pointdeform for transfering deformation on my geometry from voronoi. There is also hip file in this zip file uploaded so you can see exactly what is going on. I'm stuck at this moment because when I'm trying bullet simullation it looks bad and lot of pieces falling down event if I have ground plane in my dop which is close to the bottom of the ground geometry. Maybe someone of you did something similar effect and can give me some tips how can I improve it? Its pretty hard to find any references for this impact. Hope you can help me guys or show the best way for it. Dust and debris should be the easiest thing so the main problem is in ground deformation and interact with my hammer.
ps. have problems with adding files here so in below is the link with zip which including mp4,hip,cache and it cost only 14/15mb so dont worry
Attachment:
https://we.tl/0qtqQavieE